Orin the Freak wrote:I personally don't think OHK's should exist in this game, except in cases of people with very light shields/armor.
Being OHK'd by a tank/large turret is one thing... but bringing 150, 200, sometimes even 300k worth of gear onto the battlefield, just to be taken out instantly by a damage modded militia shotgun, or a sniper rifle, or even, if you're caught unprepared, an LAV, or melted in 1-2 seconds by a laser rifle...
I mean, honestly, it just seems cheap. I'm not even talking specifically about pub matches, this math just shouldn't ever add up. I guess maybe I'm off base, but if so, how do you justify it? I suppose you could argue physics, but whats the point of even upgrading shields/armor if you're still being offed by militia/cheaper gear before you even have a chance to react?
we could argue the cons of these weapons, shotgun you have to be at least 15 meters away to do any damage, etc. but the reality is, all the current skirmish maps are full of bottlenecks, those being the objectives. You have to take objectives to win the game. The moment you start hacking, the whole map knows where you are.
All it takes is one suicidal shotgunner to run past your backup and flatten you. free for him, ???k for you.
Now, hypotheticals aside, I say the higher tiers of dropsuits/modules should have a damage buffer to prevent OHK's. Two shots is ... acceptable, at least then you have some semblance of a chance to survive. perhaps give the prototype suits an emergency buffer? if you would be alpha'd, some kind of regulator kicks in to overload the shields? hell if I know. sounds OP as hell, I'm sure you fine lady's and gent's can think of something a little more balanced?
unless you're cool with being OHK'd, in which case, I guess I'll just go on raging alone over what I percieve to be a broken mechanic in a currency-based shooter.
Railguns
Forge Guns
Thale Snipers
Breach Shotguns , High Lvl Shotguns
Headshot Scrambler
Headshot Charge Sniper
My Lav
One hit kill you and its Fine why?
because a railgun shoots a charge that is as big as your head , if it hits you expect to die
same applies to forge guns
Thale Sniper is an officer weapon, rare , a sniper it deserves to be a OHK Weapon
Headshot Charge: The weapons fires so slow that you can affor to no OHK or the target runs away
Scrambler Pistol (breach variant) It requires a lot of skill to do that and it isnt easy because you only have 4 bullets
Shotguns they have tiny effective range, if you see them from afar they are dead because they dont have enought range and it is a freaking shotgun
My lav: If i run you over at 60KM/H you should die dont you think?